3DS Max 2015 New Features And Overview Dealing with complex scenes is now easier. New nested layer functionality within Scene Explorers that helps you better organize your data. Scene Explorers now also provides support for docking and Workspaces, and customization quad menus, so that you can be more productive.
3DS Max 2015 New Futures Better Workflows
Go with the flow! Building on the success of the Slate Material Editor, you can now enjoy the same great experience in the Particle Flow Graph Editor. Sending your assets from 3ds Max to Adobe Photoshop and Adobe After Effects is now also easier thanks to improved interchangeability workflows.
3ds Max 2015 New Placement Tools
3DS Max 2015 New Features And Overview It’s a magnetic attraction! New Placement tools feature intuitive auto-parenting and aligning behaviors that make it simpler to position and orient content relative to other content within your scenes. Move objects along surfaces of other meshes as though magnetically attracted and quickly rotate to the desired orientation as part of the same operation.
3ds Max 2015 Active Shade
Offering a better WYSIWYG experience, the Active Shade preview rendering window now supports mental ray, in addition to the NVIDIA® iray® renderer giving you more choices when it comes to rendering time. You can now see the effects of changing lighting or materials interactively, saving time and iterations.
3ds Max 2015 Stereo Camera
Create engaging entertainment content and immersive design visualizations. Create stereo camera rigs with the Stereo Camera plugin that you can download exclusively from the Autodesk Exchange application store. If you have a recent AMD Fire-pro™ graphics card and a supported HD3D Active Stereo monitor or equivalent, you can extend the capability of the Stereo camera rig with Active Stereo viewing.
3DS Max 2015 New Features ShaderFX
No need to spend hours writing HLSL code by hand. You can now use ShaderFX – an intuitive visual node-based editing tool that features an intuitive click-drag workflow to connect different nodes and create Shader networks. You can then visualize the resulting materials, even those with animated values, in real-time in the 3ds Max viewport.
3DS Max 2015 New Features Quad Chamfer
You asked for it, we listened. Quad Chamfer one of the top requested features in the 3ds Max User Voice is now in 3ds Max 2015. No need to create chamfered or beveled edges between two surfaces manually. The new Quad Chamfer creates edges consisting of quads, rather than triangles, which helps eliminate pinching, and produces better results when used in conjunction with the Turbo-smooth modifier.