Blender Fundamentals Step By Step in an Easy Understanding Way


When a question comes how to learn Blender you will search all around the internet, it is a bit more confusing for beginners. hear we collect simple tutorials on how to learn Blender Fundamentals in an easy understanding way.
Now stat with downloading blender, it is Free and Open Source Software.

1. How to learn  Blender Fundamentals

Before going to start lest know a few more details about blender We already know Blender is a free and open-source 3D computer graphics software with a lost of useful tools. that toolset used for creating animated films, visual effects, art, 3D printed models, motion graphics, interactive 3D applications, and computer games. Blender’s features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, rendering, motion graphics, video editing, and compositing.

2. How to navigate Viewport in Blender

We need the knowledge on Navigation for any working application so we start with Viewport Navigation. Blender viewport  Navigating work in 3D space also in 2d, for navigation we need to use both mouse and keyboard shortcuts.

3. Learn How to interact with Blender User Interface?

Blender Interface Overview (the means by which you control the software using the UI) is not particularly easy to learn. However, it has improved over time and is expected to continue doing so.

4. How to select and Transform objects in Blender?

In Object Mode, the move option lets you move objects. Translation means changing the location of objects. It also lets you move any elements that make up the object within the 3D space of the active 3D view.

5. How to add and delete the object in Blender?

For deleting an object in blender You have to delete from the object Mode, not Edit Mode. You can switch between Object Mode and Edit Mode using the Tab key on your keyboard. You can also switch using the drop-down menu on the bottom panel of the 3d View window.

6. How to Customize workspace in Blender?

Workspaces are predefined window layouts for different working tasks. Blender’s gives you flexibility with Areas lets you can create customized workspaces for different tasks such as modeling, animating, and also scripting. you can also quickly switch between different workspaces within the same file.

7. How to use collections in Blender to organize objects in your scene?

Collections in Blender are used to organize different objects in your scene combining as layers you check those in the outliner.

8. Introduction to modeling in Blender

Modeling place major role When you come to learn Blender. The blender comes with a different tool for mesh modeling and sculpting tools. witch works the same with other 3d software applications like Zbrush, Maya, any other. The blender modeling fundamentals cover basic concepts for building 3D objects also retopology and sculpting.

9. Crating Meshes in Blender

10. What is Object and edit mode in Blender?

Object and edit mode in the blender works the same as in Autodesk Maya, Object mode is whare you working with whole objects in the scene. In object mode, you can move position rotate, and scale, but you can’t edit any shape of the object, for example, the poly cube to the pyramid. These changes are made by entering Edit mode.

11. How to edit vertices, faces, and edges in Blender?

Mesh Selection Mode and edit mode you can edit vertices, the face, and also edges of the object.

12. How to use the extrude tool in Blender?

13. How to use the loop cut and slide tool in Blender?

14. How to use the bevel tool in Blender?

Bevel Tool – Blender 2.80 Fundamentals The Bevel tool allows you to create chamfered or rounded corners on poly geometry. A bevel is an effect that smooths out edges and corners.

15. How to use a knife tool in Blender?

The Knife tool uses Shift-K it can be used to interactively subdivide (cut up) geometry by drawing lines or closed loops to create holes.

16) How to use shading editor in Blender?

Shading Editor – Blender 2.80 Fundamentals

17) How to work with the shading in Blender?

18) How to use UV in Blender?

19) How to create procedural textures in Blender?

Download sample procedural textures

20) How to use the point lighting in Blender?

Three-Point Lighting tool in Blender 2.80

21) What are the light types in Blender?

Blender offers several different light types to create a more natural environment.

  • Point Light: Single point light source. Useful to provide very localized light. The shadows can be sharp, or you can set its size to something nonzero to make the shadows fuzzy. Can represent light sources within the scene.
  • Sun Light: A light with parallel rays that will illuminate the scene with an even light. Because the sun is (effectively) infinitely far away, the position of this lamp does not matter, only its direction. Good to use in brightly-lit outdoor scenes (i.e. a sunny day).
  • SpotLight: Spotlights produce light constrained to a cone-shaped beam, and have some special features. They are the only light source that can be made visible with the ‘halo’ option, to simulate light in a fog.


22) How to use render in Blender?

Render Settings Introduction – Blender 2.80 Fundamentals

23) What is Render Dimensions & Metadata in Blender?

Render Dimensions & Metadata  Blender Fundamentals

24) How to save the render in Blender?

Render Output Settings – Blender 2.80 Fundamentals

25) Render using Cycles in Blender?

Cycles in Blender’ for production rendering physically-based path tracer. It is designed to provide physically based results out-of-the-box, with artistic control and flexible shading nodes for production needs.

26) How to use Rig in Blender?

Rigging Intro – Blender 2.80 Fundamentals

27) How to use Eevee in Blender?

Eevee Lighting – Blender 2.80 Fundamentals

28) How to use Transform Constraints in Blender?

Transform Constraints – Blender 2.80 Fundamentals

29) How to use tracking in Blender?

Tracking Constraints – Blender 2.80 Fundamentals

30) How to use the keyframe in Blender?

Keyframes – Blender 2.80 Fundamentals

31) How to use Dope Sheet in Blender?

Dope Sheet – Blender 2.80 Fundamentals

32) How to use the timeline in Blender?

Timeline – Blender 2.80 Fundamentals

33) Blender Fundamentals How to use Graph Editor in Blender?

Graph Editor – Blender 2.80 Fundamentals

34) How to use the parenting in Blender?

Parenting – Blender 2.80 Fundamentals

35) How to Create and use Armatures in Blender?

Armatures  Blender 2.80 Fundamentals

36) How to use Copy Limit Constraint in Blender?

37)  Character rigging in Blender with Fundamentals

Character Rigging in Blender start with Fundamentals

38) Rig Using Inverse Kinematics in Blender

Inverse Kinematics in Blender

39) How to use vertex groups in Blender?

40)  Rig Character Using Bone Layer in Blender

 Blender Fundamentals how to use Bone Layers

Support core Blender development –

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