Facial Rigging In Maya Tutorial Creating And adding Blend Shapes how to create a facial rig using Autodesk Maya. In this video i cover creating and adding blend shapes, the joint tool, eye constraints and the set driven key tool
Facial Rigging In Maya Tutorial Creating And adding Blend Shapes
Create facial bones is very general problem for every animator. We know that facial rigging is also a most important part of animation. And this is a big challenge to create multiple bones on head and connect these bones to each other. After spending a lot of time throw surfing internet I got final result.
easy understandable way, to rig a face. In this tutorial I show my way of Facial Rigging, I think it is the easiest, fastest and best way to do it. It is joint based with facial controllers and additional joystick controllers.
Facial Rigging In Maya Setting Up The Skeleton
If you are familiar with facial rigging using blendshapes, you definitely know how tedious is creating combos (corrected shapes) for the rig, and the most painful is to do edits for these shapes. Because of that I wrote easyCombo script.
The script looks very simple, but in fact, it’s very powerful, it saves so much time; it keeps you focused on the artistic side of the rig, so you don’t have to think about the technical issues any more.
easyCombo beta 2 features:
– Create unlimited combos between any two blendshapes
– Easy to use
– Create/Edit combos by one click
– It’s very smart, it finds all connected combos
– Edit direct on the mesh
– It uses Maya Render Nodes for connections
– Clean shape output saved in the rig hierarchy