iClone is the industry’s fastest real-time 3D animation software, allowing you to create quality animations for films, previz, animation, video games, content creation, education, and art with ease. In this tutorial, Solomon Jagwe explains how to use the iClone Live link and Actorcore mocap to give full-body motion to MetaHuman characters made with the MetaHuman builder for the Unreal Engine. This is a huge time saving because it allows you to animate a number of MetaHumans at once.
How to animate a MetaHuman character using iClone and Actorcore Body Mocap?
The Unreal Live Link Plug-in for iClone builds a system for Unreal Engine that includes characters, lighting, cameras, and animation. The combination of iClone’s ease of use with Unreal Engine rendering results in a digital human solution for creating, animating, and visualising better real-time characters.
iClone Unreal Live Link main features
- Play iClone animation in real time on Unreal Sequencer and record facial changes, bone data, lighting, and camera characteristics in MetaHuman during Unreal playback.
- Multiple Unreal sequences may be easily generated from a single iClone project, providing an efficient workflow for Unreal non-linear editing.
iClone Unreal Live Link Plugin is available for free download.