3ds Max Particle Flow Introduction Tutorial For Beginners

0
1383

Hi guys, day Pete Draper shows you how how to create  Particle Flow in 3ds Max Part One of my much-requested video tutorial of a tornado ripping through a barn. Complete 3ds Max Particle Flow system explained along with object animation baking and realistic motion. Not for the faint-hearted!
In this first section, we go through the start scene file’s contents and showcase why we have constructed things in the way we have.

Learn to Create Advanced Particle Flow in3ds Max

  • Reference Material Analysis 3ds Max

Part Two of my much-requested video tutorial of a tornado ripping through a barn.
In this second section break down reference material, analyzing motion flow and structure, relating to what features in 3ds max that will create a similar effect. This is an essential step in a scene’s development

  • Setting up the Vortex Space Warps

Part Three of my much-requested video tutorial of a tornado ripping through a barn.
In this third section, we start the scene’s construction by building the Vortex Space Warps, designing them with varying influences to affect the geometry in the scene based on “weighting”

  • Setting up the Wind Space Warps¬†

Part Four of my much-requested video tutorial of a tornado ripping through a barn.
In the fourth section, we complement the Vortex Space Warps created previously to generate a realistic wind distribution to get the particles to distribution effectively.

  • Setting up the Destruction System 3ds MaxPart Five of my much-requested video tutorial of a tornado ripping through a barn.
    In this fifth section, we design the explosive properties of the first Vortex influence and bake the animation of the particles into the existing geometry in the scene. This system is then used as a base for the additional geometryhttps://www.youtube.com/watch?v=Fe7MwN665II
  • Setting up Additional Destruction 3ds Max Particle Flow Tutorial Advanced

Part Six of my much-requested video tutorial of a tornado ripping through a barn.
In this sixth section, we use the system we set up in the last video as a base to design the additional distribution and baking of particle animation onto the geometry.

LEAVE A REPLY

Please enter your comment!
Please enter your name here