Through this tutorial, you should gain an Introduction to Texturing with Cycles In Blender. A solid understanding of texturing with Cycles in Blender. Including how to take existing texture maps (diffuse, spec, bump) and use them in material shaders to create the various surfaces you require for your project.
You will learn how to set up the textures through both the Material Properties and the Node Editor while being shown distinct advantages of each method.
Create HDRI Environment Texturing with Cycles
Along with texture map setups, you will also learn how to set up and HDRI environment texture for the lighting and how to use node groups for easy reuse of existing node setups.
A path-tracer render engine called Cycles, which can take advantage of the GPU for rendering. Cycles support the Open Shading Language since Blender.