This Maya tutorial covers the Character Modeling all the body modeling process from start to finish. I show the steps I take to build the body from simple primitives, and the specific settings and tools I use to make sure everything fits together seamlessly.
Maya Character Modeling Step by Step
The end result is a well-topologized model that will be perfect for animation or sculpting. And I focus on anatomy as well. Showing how to match my character to photo reference using image planes.
This tutorial should be good for beginners to Maya looking to learn how to actually create something cool, once you are familiar with the basic Maya tools and interface.
Using Image Planes For Character Modeling In Maya
How to set up your image reference in Photoshop. How to import your image planes into Maya, and then how to configure the image planes in Maya to ensure you have a smooth modeling experience.
Maya’s Image Planes are a powerful tool: by using reference images directly in the Maya viewport, 3D modelers can create much more realistic and dynamic models, more quickly, in Maya.
Head Modeling in Maya Tutorial For Animation
This Maya tutorial covers the head and face modeling process from start to finish. I show the process. I use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.
The end result is a well-apologized head model that will be perfect for animation or sculpting. Proper topology is a must for head modeling – the edge rows of the model need to flow in harmony with the face’s natural muscle movements to create a good animation.
This tutorial should be good for beginners to Maya looking to learn how to actually create something cool. Once you are familiar with the basic tools and interface.
Modeling Female character in Maya
A short tutorial on how to model a character in Maya. That will be properly topologized and suitable for animation. (updated version)
When I begin my model in Maya. I start with 3 cylinders. 1 each for the arm, body, and leg.
The subdivisions for each cylinder play an important role: the body has 12 axis subdivisions, the leg has 8, and the arm has 6.
Continuing to build on top of the base mesh. This Maya modeling tutorial adds additional details to the character model. Use basic polygon objects in Maya to create more complicated shapes for the hand and the foot.
Maya Character Modeling Head And Face
The head and face are more complicated than the rest of the body combined. This Maya modeling tutorial shows how to properly construct face topology to ensure good animation.
We start with basic polygon cylinders in Maya and then reshape them to become the basis of our face. This construction method is specifically designed to create a face that will animate well.check out more.