Node Based Auto Rigging In Maya Key Module In Rigging Process


asNode Based Auto Rigging is the key module in the Maya rigging process. One node for most of the rigging process.
The asNode is still going to include many general methods required for the rigging and animation process.

asNode Based Auto Rigging key module in Maya rigging process

asNode Based Auto Rigging was developed with inspiration from PyNode in PyMel But with extended support to the Rigging process.
And this doesn’t depend on PyNode in PyMel. It purely depends only on Maya API and Maya.cmds.

  • Features1. One node for most of the general process in Maya Rigging
    2. asNode was developed with inspiration from PyNode in PyMel
    3. It has extensive support to Rigging and General Pipeline.
    4. Doesn’t depend on any external modules like PyMel
    5. Purely depends on Maya.cmds and Maya python API
    6. Increase programming speed in rigging & pipeline up to 3-4 times
    7. A Node with true Object Oriented Programming (OOP)
    8. Auto completion list varies with changes in the node type.
    9. Tight Integration With All Auto Rig tools like (as_EasyBird, as_EasyRig, as_EasyQuad, etc.

You can download the script from pythonscripting

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