Continuing with the sculpt turned into finished in 2016,Rohit Singh from Mumbai, India he show the skin shading breakdown inside Maya using Arnold renderer. with his challenge “Orc Warrior” in frame Textures and Shading with Arnold, Used XYZ maps to beautify the details, Mudbox to texture the person and Arnold for rendering.
Skin Shading in Arnold – ORC Skin Shader Breakdown
and also go through texture maps and how he used them to render the Orc Skin using Standard Surface shader. Will cover a small post effect breakdown and a paintover on the render to create more ideas for presenting the character.