Pig Rig for Maya By Emilio Serrano with new update v3 released…just more attributes for “hide/unhide” rog controls, ears, tail, leg extra stuff…hope it provides a better and less confusing rig control display. v2 released…just added a few controls for the better eyebrows manipulation. Pretty straight forward quadruped rig.
Pig rig for Maya with new Features
Features:
FK/IK Spine
Spring dynamics with full animation control for ears, fur, tail, and tongue.
Stretch and squash belly control.
Face rig, eyelids, eyebrows, snout, nostrils, fangs, and lips.
5 different diffuse textures to customize your own pigskin.
Unreal/Unity in-game friendly just by exporting geometries (4 influences linear skinning) and bone hierarchy
Model created by Richard Hammond, http://www.rich-hammond3d.com/
Pig has been rigged using mgear3 and it needs to be installed in your Maya folder.
https://github.com/mgear-dev/mgear_dist/releases