Basics Of Rigging Maya FK IK switch Character’s Arm

3469

Rigging Maya FK IK switch the character’s arm and setting up an IK/FK (Inverse Kinematics and Forward Kinematics) Arm Switch. IK/FK Switch will be used on a simple arm and allow the arm to be switched. also check out  Character Rigging in Maya

Previous articleCreate Perspective Halftone With Houdini VX And VOPS
Next articleIntroduction to HDRI in Corona Renderer for Cinema 4D

LEAVE A REPLY

Please enter your comment!
Please enter your name here