Strawberry Candy VFX Breakdown From Giulio Tonini This is a project I worked on a short time past. used Zbrush to sculpt the strawberry attempting to match the Fibonacci spiral.
Real flow was used for the High viscousness Liquid Simulation rising the simulation subframe step to avoid “exploding” particles.
Rendered in Maya with Solidangle Arnold.
Strawberry Candy VFX Breakdown
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