Strawberry Candy VFX Breakdown From Giulio Tonini

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Strawberry Candy VFX Breakdown From Giulio Tonini This is a project, He worked on a short time past. Giulio used Zbrush to sculpt the strawberry attempting to match the Fibonacci spiral. Real flow was used for the High viscousness Liquid Simulation rising the simulation subframe step to avoid “exploding” particles and Rendered in Maya with Solidangle Arnold.

Strawberry Candy VFX Breakdown 3d model
Strawberry Candy VFX Breakdown final
Strawberry Candy - VFX Breakdown mesh
Strawberry Candy VFX Breakdown final

Strawberry Candy VFX Breakdown

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