Bake Deformer Tool one of the powerful new command introduced in Maya 2017 . In follow simplifies the deformations applied to a personality simulating all rotations will build the skeleton and readjusting the skin weights. additional simply you produce a fancy system of skin and deformers dramaticaly block your laptop otherwise you can’t export to a different applications (such as a game engine). however our friend Bake Deformer Tool creates a replacement Skinning easier however that functions equally to the primary.
Use the Command Bake Deformer Tool
This works well with deformations like Rigid Bind and Delta Mush. you’ll be able to conjointly use it as a fast trick for decisive default character bind weights
See Bake deformers on a personality for data regarding exploitation this tool.
This tool is great however will it work with any type of deformer, what about using dynamic objects such as cloth and bake that to joints with skin. Soup plugin has a Bake arbitrary deformer tool that uses existing joints, creates a number of joints placed evenly that you can set or creates a joint on each vertex for high quality deformations
You can technically bake alternative deformers with this tool however with restricted results as there aren’t any choices presently to make joints wherever required.know more