Zbrush hair sculpting tutorial with Fibermesh


Zbrush hair sculpting tutorial with FiberMesh gives you the capacity to create fur, fibers, grass, weeds, and hair faster than ever before. You’ll be amazed, by how easily you can produce complex hair systems. With the simple masking of certain regions of your model, you’ll be ready to edit a whole host of settings to achieve exactly the look you are hoping for. With a specific set of brushes already pre-loaded inside ZBrush for use with fibers, there’s no telling what you can create.

zbrush hair sculpting tutorial with Fibermesh

Zbrush hair sculpting tutorial with Fibermesh

hair sculpting tutorial using Fibermesh is a feature that allows users to grow polygon fibers out of their models or to make various botanical items. It is also a way to edit and manipulate large amounts of polygons at once with Groom brushes.

Quick Tip Fibermesh to Maya Hair

Quick Tip Fibermesh to Maya Hair

With ZBrush, your models will benefit from having real sculpted geometry, and exportable hair and fur! With this amazing new feature. You can even grow plants, weeds, shrubs, and other amazing environment details. Simply mask an area to define where the fibers will grow. Use the various FiberMesh features to quickly define your look. Best of all, you can even use Polypaint information to generate a wide range of colored fibers.

The amazing power of FiberMesh comes from the ability to see what changes you are generating in real-time as you work. From the earliest stages of the development of your project, you will interactively see and modify the size, thickness, flare, and gravity associated with your fibers.

Quick Tip and tricks Zbrush Fibermesh 

Adding Facial Hair With ZBrush Fibermesh

Kris Costa demonstrates how to use Fibermesh to create facial hair for his caveman character in ZBrush. Learn more about Character Creation with Kris Costa here: https://www.uartsy.com

ZRemesher An automatic retopology system previously called QRemesher that creates new topology based on the original mesh. The new topology is generally more clean and uniform. This process can also be guided by the user to make the new topology follow curves in the model and retain more detail in specified areas.
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