In this tutorial we will cover Zbrush Multi Map Exporter And Rendering Zbrush Multi Map Exporter Creating multi tile displacement maps and rendering them with Vray for Maya to create multi-tile displacement maps, as well as how to use the Project All tab to make changes to our Zbrush sculpt on the fly.
Multi Map Exporter is designed to automate map creation and export for your model. Settings can be saved and reloaded so that you can quickly set up the plugin and then leave it to export the maps, freeing you to spend more time creating your art.
Zbrush Multi Map Exporter And Rendering
Say for instance you’ve completed a sculpt, but need to change the UV’s or have decided to go from a single UV tile to a multi-UV tile obj after the fact. You will need to re-import that new mesh into Zbrush using the append subtool option to create a polymesh 3d. Then once you have swapped your polymesh 3d for your new obj, you can use Project All to get all the details from your original sculpt onto the new one.
After going over the settings in the multi-map exporter, we will then take the files into Maya to be rendered in Vray. In this final portion of the video, we will go over all the basics on how you configure Vray to accept the Displacement maps for rendering.
Check out this great introduction to the Multi-Map exporter within Zbrush, where you’ll learn how to easily export a multitude of maps, and you’ll learn how to use the over 20 different subtools easily and quickly using just a few parameters and a click of the button! For more information, please see the details and links below:
High Quality Training by Game Industry pros! Check us out at 3dmotive.com! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials. Our software training includes Autodesk’s 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need – including beginner, intermediate, and advanced tutorials.